Pulse Works Studio
Failed loading resource: res://scenes/player.tscn. Make sure resources have been imported by opening the project in the editor at least once.
Godot could not load that resource. The path is missing, or the import step has not been run.
Cause
ResourceLoader prints this when a load fails for a file that still needs an import, such as a texture copied in outside the editor, or when the path does not point at a resource the project has imported. Opening the project imports assets. A wrong res:// path fails the same load.
Fix
func open_player() -> PackedScene:
const PATH := "res://scenes/player.tscn"
if not ResourceLoader.exists(PATH):
push_error("Missing %s" % PATH)
return null
return load(PATH) as PackedScene
Related
Godot Dev Tools is a Pulse Works Studio project. All error explainers.