Pulse Works Studio
Parse Error: Identifier "yield" not declared in the current scope.
yield is not a function in Godot 4. Waiting is the await keyword.
Cause
GDScript 2 removed yield(). The parser treats the word as an ordinary identifier, then fails because nothing in scope has that name. Idle-frame waits, timers, and signals all use await.
Fix
func flash() -> void:
modulate = Color.WHITE
await get_tree().create_timer(0.08).timeout
modulate = Color(1, 1, 1, 1)
func wait_for_ready(node: Node) -> void:
if not node.is_node_ready():
await node.ready
Related
Godot Dev Tools is a Pulse Works Studio project. All error explainers.